Saturday, September 26, 2015

thedarkisle.com Server Suspension

Due to circumstances beyond my control, I have had to bring down thedarkisle.com web site. Once things in life stabilize I will reacquire hosting services and bring the site back up. It was mainly a landing pad for my toying with different technologies, so its unlikely anyone will miss it. However, I redirected the domain here so people did not think I fell off the face of the planet.

Thursday, May 8, 2014

Open Letter to the FCC

Dear FCC,

I am a technology professional who has focused on Internet related technology since the 1990's. I was a lead engineer involved with two telecommunication providers when broadband (DSL) was rolled out in my area, and was a key person involved in its deployment and implementation. The Internet has always been the vehicle which provides the food and livelihood my family requires.

The current proposal for Net Neutrality is a continuing example of the disrespect the FCC has for the People of the United States and the visionaries that have made the Internet what it is today. In the early days of the Internet it was not the lack of regulation or its mis-classification that led to its success and growth, but the existence of proper competition. During this time there were more than a dozen ISPs (Internet Service Providers) in my area providing dial-up services which drove down the prices allowing Internet access to become mainstream. As the modem market dried up and broadband services took over, larger companies used predatory practices to eliminate competition in this market. Without regulation smaller companies, who depended on government sponsored monopolies and duopolies to reach customers, saw their traffic degraded even while these larger companies reached out to their customers to provide competing services and steal them away. This environment has lead to soaring prices, bandwidth caps and questionable peering agreements. Today my area only has two viable ISPs (Comcast and AT&T) leaving consumers with no choices, and these companies are more than aware of this fact as they disconnecting users over simple billing disputes, block or degrade services or interfere with transfer between the few other providers available.

If Net Neutrality is not taken seriously and properly imposed we will never again see the growth and innovation the Internet has delivered thus far. As much as I would prefer competition in the market over regulation, the environment and landscape is already too damaged for competition to exist. Cities sign contracts to restrict even themselves from providing competing services, and these monopolistic companies control all the lines leading to the consumers' door. In addition, these ISPs also provide competing services like Voice, Video/TV, etc. and, some might say, have an obligation to their share holders to interfere with others to encourage their own growth in the market.

No matter how you try to convince yourself otherwise, ISPs are Common Carriers. Today the Internet is a Utility just like Power and Water, and consumers are suffering by your inability to properly label and regulate this new Utility. Future businesses are already failing and struggling in an uncertain market where they find themselves unable to compete or defend themselves against those who would rather put them out of business. This situation will only get worse once the FCC gives up and stops trying to enforce a free and open Internet.

Please show reason. Save the Internet. Classify ISPs as Common Carriers and promote competition by regulating the resale (and non-interference) of Internet Services directly to consumers.

Thank you.

Friday, May 31, 2013

Corpse Run Console Edition

There has been a lot of hoopla over the Xbox One announcement. I think even governments are starting to get jealous of its monitoring capabilities and leering privacy concerns. I have been struggling with the recent announcement myself and figured I would rant about it a little. I am sure you won't mind.

The thing that disturbs me most is that I am not the target audience for the Xbox One even through I have stood in line for every version at launch and was a day one member of the service. When Microsoft announced the Xbox I knew they would be a force in the gaming industry, and supported the platform heavily. I am an older gamer with a family of gamers, and in turn have 3 consoles and 4 roaming profiles under my roof. I will admit this may not be a typical scenario, but I wager it is not rare and will become more common in future generations.

There are a lot things about the Xbox One that lead to major problems in my ability to use the device. First of which is I do not game on a large TV: whether PC or Console Gaming I play on my desktop monitor. Not to say it is a small screen, but there is competition on the many screens in my house whether someone else wants to watch TV, use a computer or play a console. Although we are in the same room, only in a small number of circumstances are anyone doing the same thing at the same time: sometimes we maybe even more than one.

This leads to use all being very close to our screens which is not what the Xbox One is designed for. All privacy issues aside mandatory Kinect is a killer in this situation. I own a Kinect and dig motion controls and other features, but it requires a certain environment. 99% of my game time is spent wearing headphone in a loud environment playing on a desk through a computer monitor. The only place I could put the Kinect would have it staring at my check and would block the bottom portion of my screen. The new Kinect would have to be a lot better than the current one to work like this: assuming I was willing to obstruct my view and wanted it monitoring me and the room I sit in. Although the features might be nice in the right environment making it mandatory just means I am excluded from using it.

The DRM issues with the Xbox One is another hurdle that I would need to overcome. Currently it sounds like games will be linked to your Xbox Live account which will be verified via Kinect. Hopefully there will be a "family" option because I cannot afford to buy 4 copies of a game so 4 different Xbox Live accounts in my house can play it. I will simply move gaming to another format that is more sharing friendly. If I did stay with Microsoft under these conditions I would definitely be buying less different games since I would have to buy multiples of the same games.

Then you have the internet phone home system where the Xbox will need to connection every 24 hours or so to make sure you still own your game. I already have issues trying to make content available to my family without having to purchase the same thing over and over. If someone buys an Xbox Live game or has a download code, then it will only work, for anyone but the purchaser, on 1 of the 3 Xboxes in the household. If the purchaser account is playing on any of the 2 Xboxes and the internet goes out for even a short time, the games boots them out usually without saving. Even full games will freak out if you have downloadable content. Because of this I rarely use download codes even if provided for free. Xbox One takes this up a notch and makes things far to difficult.

I think DRM is the coming death march for consoles. When PCs were expensive and hard to setup, Consoles were less expensive alternatives and approachable. Now tablets and phones fill this space which can sometime be free or very inexpensive, and most games on them are far cheaper. This is the first time a console generation has faced this situation, and even this generation has been facing dropping adoption. Making games harder to share and taking cheap used game out of the market will certainly chill sales and product innovation. No DRM has kept a pirate from his booty. The Xbox One and PS4 rounds of DRM will be squarely focused on the used game market. Publishers see used games are theft since you never owned the game anyway; you only license it. Cheap games lead to people owning more games which has directly helped the growth of the current console market. Stopping used sales and crippling sharing will only reduce exposure to games and shrink the market. Get ready for having "both kinds" of games: Halo and Call of Duty.

Ready for the smallest yet most annoying thorn in my side? Front, Slot loading Blu-Ray drive. Now with all the DRM and connective "features" there is no reason to really have discs at all, but a slot loaded player? Really? Even slot loader I have had ate discs for breakfast and I would only ever put copies of discs in them. Not to mention slot loaders cannot sit on their side, and if you remember I play at my desk. Even if you wipe everything complaint I have I am still locked out because I would have no place on my desk to put it without buying new desk.

For me this is all depressing. I put a lot of time and money into the Xbox platform. I have a gamerscore I am proud and a decent Xbox Live Arcade library (which by the way will be useless on the Xbox One). Everything about the new Xbox's design clashes which how I enjoy to game with very little benefit. I hope Microsoft plans on releasing some good information to counter my concerns, but it seems more likely this will be the first Xbox launch I will not be standing in line. Microsoft will loose an entire family of Xbox junkies if these issues are not addressed or the design modified before launch. Lucky for us there are plenty of alternatives, so not sure what Microsoft gains from this. GOG and Steam are very competitive on price and quality of games without many of these problems which don't mesh with my environment; however, I would much prefer to stay with Xbox if Microsoft decides to focus more on gaming and less on the living room.

Tuesday, April 23, 2013

Tale of the Underworld: The Freehand (Fiction)

This is an entry in the "Tales of the Underworld" fan fiction contest for Shroud of the Avatar. It has been a long time since I wrote anything let alone Ultima Fan Fiction. Hope you enjoy it. The monster in this story is a rare appearance in the Ultima series. Can you guess its name?


 
Torches crackled and spit as the group hustled down the tight cavern passageway. Discovering the series of fresh openings into the Underworld is what gave birth to such an ingenious plan. Positioned perfectly to prey upon the passing caravans that traveled along the road to the city all it took was a quick strike, a snatching of loose pouches and killing the strongest guards, to be followed by a fainted run back into the darkness. Always as predicted, those that remained would give chase to recollect their losses only to get turned around among the array of twisted tunnels. From there the band of thieves need only pick off their number, one by one, so they could return to plunder and kill whatever or whoever was left behind.

This time one of them was able to lift a handsome sack of gems, but it was also host to a stronger contingent of people who were not so keen with its parting company. Such luck would now find them frantically darting toward plan B which led into a larger chamber buried along the interconnecting tunnels. With their loot stashed behind a small waterfall, this room contained many crevices and crannies in which to hide until their pursuers tired and gave up chase. The plan was perfect and had never failed.

They were almost upon the cache when the first of their number began to scream. The scout's torch hit the wet cavern floor with a hiss. Just before it fizzled out the torchlight laid bare nothing but a severed arm. The mage among them quickly muttered a spell only for it to fail with a comedic popping sound and a harmless flash. Those that remained scattered into hiding wincing at the eery, wet mashing sounds they hoped was only the currents of the subterranean stream.

The thief with the gem pouch gripped it tightly under his tunic, and ducked quickly into a small fissure along the cave wall. He could hear his comrades die one by one, like that of their past victims, only for the cavern to be drown in an ominous silence. Frozen with fear he struggled to control his breathing and remain as quiet as possible. As he waited and listened, the available light in the room slowly died as the last of the discarded torches lay sputtering on the dank cave floor. In the final flickers of light, he witnessed the gray stone of the wall before him slowly shift into a deep blood red. In horror he flinched as the wall cracked open in a large gape of teeth. Quickly, and in utter desperation, he plunged his dagger into the wall mouth and twirled the blade. There was a short yelp, like that of a kicked dog, as the mouth simply vanished into a puff of dust tainted by the strong odor of sulfur.

The event was so bizarre he might have believed himself insane if not for the fact his hand and forearm were now encased within the fissure wall. As soon as he tried to move the pain overcame him. He could feel where his bone and flesh meshed with the rock, and even the smallest movement was agony. It was then, with perfect timing, that the cavern filled with the footsteps of his latest pursuing victims as he struggled to remain hidden and endure the tortured kiss of stone.

What in the name of compassion happened here?” a voice echoed across the large chamber along with clanks and creaks of armor.

I don't want to find out,” another voice boomed out in reply.

Valor be with us, what a mess,” someone cursed. “Let's search what's left of them and get out of here.”

The room filled with the rebounding echos of chaos as the guard frantically searched the area. Beads of sweat curled off his face as the bone in his arm fractured slightly with every movement no matter whether a breath or shiver. He flirted with consciousness as the squad gathered their spoils and prepared to depart.

No sign of the gems, but look at this,” he heard one say followed by the screech of twisted metal.

That a breastplate?” quizzed another.

I think so. Damn thing looks like it was gnarled by something.”

Just keep moving,” murmured the echoes that faded as the company drifted away. “We're going to get gnarled ourselves for losing that pouch.”

He took some deep breaths and waited for his former dupes to gain some distance from his hiding spot. The bone had broken away from the stone while he had struggled to stay alert. Stumps of his radius and ulna rattled inside the flesh of his forearm as they grated against the rock. Carefully he reached for his other dagger and placed the sheathed blade in his mouth to allow him to grit through the pain. With a chuckle wrought from agony and fatigue, he pondered which was the greater loss, his hand or his primary weapon, both of which were buried within the wall before him. Biting down on the sheath he tore a strip of cloth from his tunic and twisted it around his embedded forearm. Slowly he positioned the dagger above his arm he took a moment to gather his strength. Sadly he was never good at carving harvest turkeys.

So began Tom's journey in mastering the arts of the lefty, and the moment that would forever mark him as The Freehand. Returning with wealth only attainable as a sole survivor, he would become one of the first great pioneers of the Underworld. His enduring legacy, The Freehands, would become known as some the best sources of strange and rare oddities that the great darkness would have to offer.



Friday, April 5, 2013

The History of Britannia...

From Wikipedia:
In Ultima, the player takes the role of the Avatar, who embodies eight virtues. First introduced in Ultima IV, the Three Principles and the Eight Virtues marked a reinvention of the game focus from a traditional role-playing model into an ethically framed one.

Ultima was one of my first experiences with computer games. I am a big fan of the series if you cannot figure it out by my use of the Codex of Ultimate Wisdom as my profile picture. When I heard Lord British ( +Richard Garriott de Cayeux ) was trying to Kickstart a spiritual successor to the Ultima series, I was beyond what you would call excited.


From the Shroud of the Avatar Kickstarter page:
Shroud of the Avatar is the “spiritual successor” to Richard’s previous work in the FRP genre. Our primary objectives are to tell a story even more compelling than Ultimas IV-VII, create a virtual world more interactive than Ultima VII, develop deep rich multi-player capabilities beyond combat akin to Ultima Online, and offer a bold new approach to integrate them with “Selective Multi-Player”.
If you like old fashion single player RPGs like Ultima or MMORPGs like Ultima Online, you should go pledge on this game. With 60 hours to go and fully funded this Kickstarter campaign includes stretch goals including a serialized SOTA prequel novel by +Tracy Hickman. If you don't pledge before the end of the Kickstarter you could loose out on some of the loot-eriffic rewards like exclusive pets, item, houses and more. GO PLEDGE NOW!

Ultima was a great influence in my life and took up a good part of my childhood. I was never known for the best in the ways of long term memory, but as I remember it I was given a Commodore 64 after moving to a new state when I was young. This was soon followed by a visit to one of my Dad's coworkers with a bunch, and I mean a bunch, of blank 5.25 floppies. A couple of those disks came back with Ultima II and Ultima III. There not many places for buy software or games where I lived back then, nor the internet for that matter, and large department stores were usually your only chance at scoring anything; if you actually wanted Math Blaster or Word Processing programs. I would be well into my teens before an Electronics Boutique opened at the local mall, and on my first visit where I "bought" my first game: Ultima IV.

I give Ultima credit for saving my life, and on more than one occassion. As a young, nerdy kid, back in the days before it was cool, and bullying was just "boys being boys" and ignored by most adults, I contemplated suicide quite often. Thankfully those thoughts were always fleeting because there was NO WAY I wanted to miss playing the next Ultima!. Good thing I was able to go to an art school to escape the bullies and get some solid, real friends long before EA bought out Origin and killed the series.

In addition, running computer games like Ultima on a PC in the early days required a lot more than they do now. A little bit of knowledge and config file/boot disk magic was needed to squeeze memory enough to run them. Sometimes you would need to choose between "optional" things like using a mouse or having sound. This would eventual lead me into the IT industry and allowed me to support my family. Just another way Ultima saved my life.

Always incredibly shy with very low self esteem, my computer skills did not help much when trying to get out of dead-end jobs. However, after helping my father install his new modem and setup Prodigy I found a wonder thing:  the Ultima Dragons. I joined the group immediately and ran out to get my own modem and Prodigy account. This community was the first time I could share my love of computers and games with other people that understood. In my day I knew very few people that had a computer. Using a computer for school work was considered cheating, and I got a lot of zeros for using a computer to complete assignments. The Ultima Dragons connected me to people that shared my rare hobby, and bred in me confidence as well as the valor to speak up for myself. Even today I feel their touch on me, and is the last way Ultima saved my life.

Because of this I have pledged on Shroud of the Avatar. Richard Garriott's games have been a great inspiration to me and  responsible for any success I have to this day. I know he gets a lot of heat for the lack of quality in the EA Ultima games (U8 and U9) and the problems surrounding Tabula Rasa, but his vision for this new game is brilliant. The ability for developers to reach directly out to their players and avoid the influence of big publishers can definitely be seen in the outreach shown by his new company Portalarium during the Kickstarter. I urge you to, quickly, check out Shroud of the Avatar and pledge. Who knows? With 5 games in the series maybe this will have the chance to save others' lives as well.









Monday, October 29, 2012

First Sale Doctrine at risk

The Supreme Court is hearing a case that could affect whether we are all allowed to resell products we bought, or even customize or personalize them. The First Sale doctrine allows you to sell items you bought after they are have been sold by a retailer or manufacture. Without this you would need to obtain permission from every individual  manufacturer if you want to modify or sell something you legal bought and paid for.

Sounds crazy, but its true.

Check out an article from the EFF about the issue:

https://www.eff.org/deeplinks/2012/10/your-right-own-under-threat

Or take action and contract congress and let them know how you feel about this!

You've Been Owned: Stand Up For Digital First Sale

Wednesday, August 1, 2012

Gamespot is the Devil

I am pretty sure I have been a registered Gamespot.com user longer than some of the Gamespot staffers have been alive. I liked the site at one time: enough to pay annually to use it, which was required when it went live in the early hours of the internet. I still like their coverage of the news and events as well as their reviews. Although the site has taken a huge dive since Greg Kasvin left as the reviews became more generic and there has been assholery in droves related to them holding more regard for their advertisers than their users or staff.

So why are they the Devil? I just happened upon a message I had received a while ago notifying me how bad a person I am for making a cardinal sin and violating their terms of service. I didn't notice the thing because I mainly use RSS to get news, and I only still login to the site for the "Dark" color theme. I stopped using the "social" features of Gamespot a long time ago after getting these messages daily. I loved posting comments on news articles and that was how I spent most of my time on the site back then. However, I had a guy basically start following me around and hassling me. When I finally reported him he made it clear that he was friends with many people at Gamestop and sure enough every post I made after that equaled a TOS violation even though no one at Gamespot could tell me why other than the one word category it was classified as; nor could they tell me what I needed to do to not get flagged other than to stop posting, so I did.

My worse offense that had a good portion of the stupid "points" I was awarded for using the site taken away? Be prepared and shield your children because this is pretty bad. It was an article back when the PSN got hacked, and was not the first article about it. The story was about how much Sony respected its users by not upgrading their server software nor encrypting passwords. What did I comment? What heinous and cruel statement won me my harshest punishment in the "Trolling" category? Are you ready? It was:

LOL

Yep, just a laugh. Sure that might be insulting for anyone that trusted a company that made a track record of this behavior, but I am sure every other person in the world had a giggle. It was not directed at any body nor meant to offend. It was an honest reaction to the story, but someone that did not like me knew someone at Gamestop and I was punished. I never try to be a dick. Very often my opinions are not in the majority or may seem strange to some people, but I always try to be respectful and usually have more regard for other people's dissenting positions than they have of mine.

The worst part is Gamespot rewards people for reporting others by way of these "points". Being a fan of XBL and Gamescore, I can understand the appeal; however, gaining achievements involves a little more dedication that responding to surveys, commenting on news and trying to get people in trouble. Like it is possible to not piss off SOMEONE when you post to the internet. Its a bad system and why I have never been a fan of sites like Reddit or Digg where the system can be gamed for personal gain: even if the reward is something stupid like Karma points or Bozo Buttons.

What was my latest offense? I happened to mention a Kickstarter project in a post. SPAM/Advertisement they said. I guess. Although it did not benefit me, it was not my project and the only thing I would have gained is money being withdrawn from my bank account when the project succeeded. It was in topic, in the proper forum and very polite, but I guess someone was offended because I used the word Kickstarter. Probably their advertisers which should be threatened by the possibility developers could get money without them thus cutting them out of the market. Of course, this was only one of many posts I made about other Kickstarter projects, and none of the others were flagged or deleted. I even defended users who were pro-Kickstarter against those that used cursing and death threats. None of those users posts were removed; nor any of my other posts. Just one lone post about an iOS/Android game people in the topic might be interested it. Maybe I should have sprinkled some profanity and insults in so it would get lost among the others.

But oh well. I don't pay for an account now (since they ended up giving the privilege I paid for away for free), don't care about their points and don't get more than a color scheme for my account. So they can just shove it. However, its another example of how closed sites and communities chill free speech and spit on the foundation the internet was built on. I am all for allow users to ignore or filter content, but as a user-content provider/maintainer I think you have a responsibility to allow people to speak their mind; especially if they are being decent members of the community and are only guilty of offending 1 person. In the end, it is up to us to respect each other, live peacefully with one another and try not to be offended because someone thinks differently.

END RANT